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Global Digital Games Market Scope Assessment 2020-2025
  • 02/10/2020
  • Pages : 91

Global Digital Games Market (2015-2025) Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to Market Research Explore’ Gaming Market Research, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022. Mobile

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Global Mobile Gaming Market Scope Assessment 2020-2025
  • 02/10/2020
  • Pages : 105

Competitive benchmarking portrays a picture of the global companies in terms of how they are positioned in the market. It helps identify the best practices which can help companies remain competitive, by tracking the performance and activities of competitors. Product Objectives: Competitive matrix gives you an edge by indicating what and where other companies are focussing more on. It enables you to understand the overall conduct of potential mobile gaming companies in the market. The benchmar

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Tennis Market Research: Global Status & Forecast by Geography & Application 2015-2025
  • 12/23/2019
  • Pages : 66

The Global Tennis Market is estimated to reach xxx million USD in 2019 and projected to grow at the CAGR of xx% during the 2020-2025. The report analyses the global Tennis market, the market size and growth, as well as the major market participants. The analysis includes market size, upstream situation, market segmentation, market segmentation, price & cost and industry environment. In addition, the report outlines the factors driving industry growth and the description of market channels.The re

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Global Internet TV Market Trend Analysis with Demand & Sales Forecast 2015-2025
  • 12/20/2019
  • Pages : 70

Global Internet TV Market – Drivers, Restraints, Opportunities, Trends, and Forecast up to 2025 By Type of Content (Content-on-Demand and Live Streaming), By Revenue Source (Subscription-based, Advertisement-based, and Transaction-based), and By Region (North America, Europe, APAC, Middle East and North Africa, and RoW) Traditionally there are two approaches of watching TV programs – Over-the-air broadcasts and cable TV. Internet Protocol Television (IPTV) and Internet TV started gaining promine

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Global IPTV Market Trend Analysis with Demand & Sales Forecast 2015-2025
  • 12/20/2019
  • Pages : 70

Global IPTV Market By Type of Content (Time-shifted Media and Live Streaming), By Revenue Source (Subscription-based and Advertisement-based), and by Region (North America, Europe, APAC, and RoW) – Global Forecast up to 2025 Over-the-air broadcast and cable TV are the two major traditional approaches to watch TV programs. With advancements in technology, Internet Protocol Television (IPTV) and Internet TV have started gaining popularity. Unlike the traditional approach, IPTV and Internet TV do n

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Global Digital Gaming Market (2020-2025)
  • 12/20/2019
  • Pages : 95

Digital Games is one of most booming sectors of the Global Media and Entertainment Industry, and it comprises games played on PCs, Mobiles, and Consoles. According to MRE Gaming Market Research, the digital games market is expected to have a significant growth at a CAGR of 18.98% (2020-2025) leading to a global digital gaming market size of USD 323.91 Bn by 2025. Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2017, followed by Console and

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Data Sheet on Global Digital Gaming Market (2020-2025)
  • 12/20/2019
  • Pages : 87

PCs, mobiles and consoles make up the digital gaming industry, a global market that is anticipated to grow at a CAGR of 18.98% (2020-2025) and reach a value of USD 323.91 Bn. Mobile games, the fastest growing segment, followed by console games and PC games, owes its upward trajectory to low entry barriers, and swift adoption of smartphones and the internet. Digital distribution methods have made it easier for players to get a hold of their games, and to take things up a notch, Augmented Realit

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Asia-Pacific Digital Gaming Market (2020-2025)
  • 12/20/2019
  • Pages : 80

Asia-Pacific Digital Gaming Market Asia-Pacific is forecasted to be the largest digital gaming market in the world, with China being the biggest contributor to its growth. Among all digital activities, digital gaming has become one of the dynamic digital cultures, particularly for the youth of the region. The popularity of digital games in Asia Pacific is growing at an unprecedented rate. Mobile games have become extremely popular in the region, particularly in China and India. The Asia Pacifi

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China Digital Gaming Market (2020-2025)
  • 12/20/2019
  • Pages : 75

China Digital Gaming Market China's Digital Gaming market has grown exponentially in the past few years due to the popularity of mobile games and eSports in the country. This uptrend is projected to continue through the forecast period of 2020-2025. There are 600 Mn gamers in China, and they spend money mostly on PC gaming and mobile gaming. The key driver for the growth of mobile gaming is the increased usage of smartphones. With the dawn of internet in mobiles and the continuous improvemen

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EU5 Digital Gaming market (2020-2025)
  • 12/20/2019
  • Pages : 80

EU5 Digital Gaming Market Digital gaming is very popular in EU5 countries. Playing video games ranks among the top leisure activities for people of these countries. In fact, people in between the ages of 15 and 50 spend nearly as much time gaming as they do watching TV or socializing with family and friends, and opt for gaming as a way to spend time while stimulating the imagination and staying mentally fit. The EU5 Digital Gaming market is projected to register a double digit CAGR during the f

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